


Inverse kinematic arms (experimental and optional).Custom pathfinding systems for tight control over agent AI.Weapons have full collisions with the world on top of custom CFrame handling.Easy-to-use projectile system that respects time scale for slow motion.Detailed haptics, including animated haptics.In-house plugins for map creation and framework management.Various UI interaction methods, such as custom VR dialogs, physical fingerpressing, and laser pointers.Optimized to a high degree, tested on various computers.Weapon slides, various reloading methods, collapsible stocks, modular systems for weapon/world implementation.

Polished hand/interaction system that gives total control over objects.Weight simulation for heavier objects, completely optional.Optimized destructible regions of the map, such as glass breaking or destructible wood.In-depth stealth systems that account for lighting, sound, alertness, heat signatures, and more.Multiple locomotion/camera modes, including Armswinger, Snap Turn, and Smooth Turn.Ares VR is an upcoming VR stealth/puzzle/combat game.
